How I Monopolized a Virtual Market in an MMO

By Aurelian Spodarec
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One of the biggest issues we all face in video games is money.

Money buys you better armor, stronger weapons, or a new sword that gives you an edge in combat. It even lets you join elite guilds—sometimes by paying ridiculous fees just to be part of them.

Just like in real life, money rules everything.


Discovering the Exploit

I used to play a game which had an in-game Auction House where players could buy and sell items.

Now, I always sold items and then just walked to the tolocation myelf

One day, I realized something simple but powerful: if you can own an item and control the supply of it, you can control its price. That was the key.

I decided to test this theory with an item called “Teleport to Andarum.” It was a consumable scroll that let players instantly teleport to a valuable area. Everyone needed it, but not everyone wanted to farm it. That made it the perfect target.


The Plan

A stack of Teleport to Andarum scrolls usually sold for around 300k gold.
But you could stack three of them together and sell the bundle for 900k. Simple math, but most players didn’t think about the market that way.

So I started taking over the supply.

Every time I played, I made sure to farm in the area where these teleports dropped. I’d list my scrolls for 900k and buy out any cheaper listings. Even with the 10% auction tax, the margins were excellent.

If someone listed three stacks for 450k total, I’d instantly buy them, then relist for 900k.
And if anyone tried to undercut me, I’d buy their scrolls too—keeping prices high and my stock full.

I became the sole controller of the Andarum teleport market.


Printing Gold

Before long, I had made millions of gold out of thin air.
That single strategy funded all my characters. I was able to buy nearly everything I wanted—rare gear, top-tier equipment, even vanity items.

The only things out of reach were legendary items, which were absurdly expensive—often ten to twenty times more than even great gear. But I could afford anything below that tier with ease.

It was pure economic domination. I had turned a small, everyday item into a steady stream of wealth just by understanding supply, demand, and player behavior.


Other Experiments

At one point, I also monopolized the market for a special box item.
It worked for a while, but unlike the teleport scroll, it dropped from a very accessible location. Once other players reached that level and started farming it themselves, the market flooded. Prices collapsed, profit margins disappeared, and the box monopoly was done.

Still, it was a great short-term hustle and a reminder of how fragile control can be when supply scales faster than demand.


Lessons Learned

Looking back, Margonem taught me more about economics and market psychology than I ever expected from a video game.

When you control a resource—when you become the middleman—you don’t just make money; you shape the economy around you.
It’s a strange power, even in a virtual world.

The only thing I regret is not repeating the tactic with more items. Who knows how far it could’ve gone?

In the end, it wasn’t just about the gold—it was about learning how value, scarcity, and timing can turn even a humble teleport scroll into a digital empire.

The only regret I have? Not doing it with more items.